DX12 Capture Support is Now Available

Por um escritor misterioso
Last updated 23 outubro 2024
DX12 Capture Support is Now Available
​​​More and more games are starting to come out with DX12 support and we know it’s one of the most requested features for XSplit as of late.
DX12 Capture Support is Now Available
Optimizing DX12 Resource Uploads to the GPU Using GPU Upload Heaps
DX12 Capture Support is Now Available
UL Benchmarks Adds DX12 Sampler Feedback Feature Test To 3DMark, Now With Full DirectX 12 Ultimate Support
DX12 Capture Support is Now Available
intel gpa
DX12 Capture Support is Now Available
Early DirectX 12 games show a distinct split between AMD, Nvidia performance
Chipset: NVIDIA GeForce GTX 1650 Boost Clock: 1620 MHz Video Memory: 4GB GDDR6 Memory Interface: 128-bit Output: DL-DVI-D x 1 / HDMI 2.0bx 1 /
DX12 Capture Support is Now Available
MSI Gaming GeForce GTX 1650 128-Bit HDMI/DP/DVI 4GB GDRR6 HDCP Support DirectX 12 VR Ready OC Graphics Card (GTX 1650 D6 Ventus XS OCV3)
DX12 Capture Support is Now Available
Microsoft @GDC: UWP VSYNC Fix, Shader Model 6, HDR Support & Windows Pix Coming
DX12 Capture Support is Now Available
HDRP Ray-trace Shadow, Unity Toon Shader
DX12 Capture Support is Now Available
PresentMonLauncher - DX12/Vulkan Benchmarking
DX12 Capture Support is Now Available
DirectX 12 Ultimate Game Ready Driver Released; Also Includes Support For 9 New G-SYNC Compatible Gaming Monitors
DX12 Capture Support is Now Available
Deus Ex: Mankind Divided DX12 capture load causes Renderdoc to crash · Issue #518 · baldurk/renderdoc · GitHub

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